Leading the launch of a campus AI farm: about 10 Mac minis on a dedicated network.
Hey, I'm Christopher D'Antonio — UX/UI designer for interactive systems, XR and emerging tech. Based in New York
Robinhood
A critique of Robinhood's shift from simple to sophisticated, and Perspectives: an AI feature that shows what verified investors are saying.
See case study ↗︎Highlights
- Evaluation framework across navigation, core experience, accessibility and trust.
- Trust as earned, not assumed.
- Perspectives + Robin Cat.
Work snippets
Strava
An information architecture critique of Strava's route maps, and a redesign that cuts AI clutter and puts athletes' own data to work.
See case study ↗︎Highlights
- Broke Strava's route maps into 7 modules (atomic wireframes) to find what to cut, not add.
- Redesigned 3 tasks: an intentional route, an auto-filled loop, and a race-based training plan.
- In 2 feedback sessions, pre-filling plans from past runs was the best-received moment.
Are.na redesign
Making Are.na's mobile app faster for frequent collectors and clearer for new users.
See case study ↗︎Highlights
- Decreased the speed to manage content (connecting blocks and channels) from 41.4s → 12.3s
- Cut connecting a block from 13 taps to 4 by adding long-press Quick Connect (6 moderated tests).
- 7.67 → 2.1 errors in moderated tests.
Theia
A speculative tool that tracks cognitive decline from AI overreliance and intervenes in real time.
See case study ↗︎Highlights
- Built in Figma Make for Figbuild 2026.
- Presented at the NYIT Symposium, April 2026.
- Team of four.
Work at NYIT
Research & Prototyping Assistant, 2025 – Present
I lead workshops and presentations on AI-driven design and development workflows, helping people move beyond basic prompts into system-level thinking.
Topics
- Prompt-driven development using Claude Code.
- “Vibe coding” in the CLI: rapid, intuitive iteration in the terminal.
- Designing systems instead of single outputs.
- Early-stage agentic workflows with frameworks like OpenClaw.
Workshops on interactive prototyping and real-time 3D interfaces, alongside emerging interaction research.
Demonstrating AI tools and automation workflows to students and public audiences, making complex capabilities accessible.
Art & design
Before UX: fine art and graphic design. Posters, prints, etchings and illustration. BFA in printmaking at SUNY New Paltz, followed by a Graphic Design Micro-credential at Dutchess Community College.
Outside of my design work I love doing pull-ups at McCarren Park, shaking cocktails around Brooklyn, and catching up on movies I never get to see in theaters.